As evocações que assombram a interface do computador

Autores

  • Chris Chesher University of Sydney

DOI:

https://doi.org/10.11606/issn.2238-7714.no.2022.205337

Palavras-chave:

Invocação, Evocação, Mídia digital, Arte robótica, Jogos de computador

Resumo

Embora os computadores sejam racionalistas, eles lembram o ocultismo ao responder às invocações dos usuários com evocações. As invocações chamam os não humanos para sinais durante as crises. Os outputs são signos evocativos com impacto afetivo e significado. Enquanto a mídia legada é evocativa, transportando ou transmitindo sinais, a mídia invocativa forma relações cibernéticas em rede em uma comunicação viva quase mágica. Este artigo examina a intensidade evocativa de duas obras invocativas que relembram as heranças místicas da tecnologia: a série de videogames de terror Silent Hill e o artista robô Ai-Da.

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Biografia do Autor

  • Chris Chesher, University of Sydney

    Senior Lecturer in the Digital Cultures program at the University of Sydney, Australia. His research interests are at the intersection of digital media and society, including virtual reality, digital spatial media, social robotics, smart city, mobile media and computer games. He has published in journals such as New Media & SocietyConvergenceInternational Journal of Social RoboticsContinuum, and Media International Australia. His forthcoming book Invocational Media: Reconceptualising the Computer will be published in 2023.

Referências

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Publicado

2023-02-11

Edição

Seção

DOSSIÊ

Como Citar

Chesher, C. (2023). As evocações que assombram a interface do computador. Novos Olhares, 11(2), 141-145. https://doi.org/10.11606/issn.2238-7714.no.2022.205337