Quick-Time VRTM: when medical education meets virtual reality

Authors

  • Eberval Gadelha Figueiredo Universidade de São Paulo, Faculdade de Medicina
  • José Weber Vieira de Faria Universidade de São Paulo, Faculdade de Medicina
  • Gerson Ballester Universidade de São Paulo, Faculdade de Medicina
  • Manoel Jacobsen Teixeira Universidade de São Paulo, Faculdade de Medicina, Departamento de Neurologia

DOI:

https://doi.org/10.11606/issn.1679-9836.v88i3/4p175-180

Keywords:

Anatomy, Dissection, Histology, Education, medical, Radiology, Surgery

Abstract

Learning medicine is a difficult process to undertake, partially due to the complexity of the subject and limitations of traditional methods of teaching (lectures, textbooks, laboratory and anatomical dissections). These resources have been effective for decades, even though presenting intrinsic drawbacks. Textbooks are non-interactive education tools and do not provide any three dimensional experience. Cadaver dissection is an invaluable aid to learn anatomy. It provides an immersive, interactive experience allied with an inimitable tactile feedback. However, it has several limitations, including availability of specimens, costs and a substantial time commitment. Computer based virtual reality methods may overcome these drawbacks and provide interesting alternatives for medical training. Technological advances have generated great expectations for the use of computer-based virtual reality technologies in medical education, mainly anatomy and surgery. However, these Virtual Reality tools for general medical education are expensive due to the equipment necessary to create highly detailed, immersive three-dimensional image environments with real time friendly user interactivity. The concepts of Virtual Reality methods that generate immersive environments, as well as those that create simulated objects with interactive viewing features may be contemplated by the QuickTimeTM which is one of the technologies that can be successfully used for interactive, photorealistic displaying of medical images (radiological, anatomical and histological) and interaction on current generation of personal computers at a low and accessible cost. In this paper, the authors provide an overview of the Quick Time Virtual Reality methods aiming

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Author Biographies

  • Eberval Gadelha Figueiredo, Universidade de São Paulo, Faculdade de Medicina
    MD, PhD. Supervisor, Division of Neurological Surgery, Faculdade de Medicina da Universidade de São Paulo (FMUSP), São Paulo, Brazil.
  • José Weber Vieira de Faria, Universidade de São Paulo, Faculdade de Medicina
    MD. Fellow physician, Division of Neurological Surgery, Faculdade de Medicina da Universidade de São Paulo (FMUSP), São Paulo, Brazil.
  • Gerson Ballester, Universidade de São Paulo, Faculdade de Medicina
    MD. PhD. Assistant physician, Division of Neurological Surgery, Faculdade de Medicina da Universidade de São Paulo (FMUSP), São Paulo, Brazil.
  • Manoel Jacobsen Teixeira, Universidade de São Paulo, Faculdade de Medicina, Departamento de Neurologia
    MD, PhD. Chairman, Division of Neurological Surgery, Faculdade de Medicina da Universidade de São Paulo (FMUSP), São Paulo, Brazil.

References

Published

2009-12-06

Issue

Section

Learning

How to Cite

Figueiredo, E. G., Faria, J. W. V. de, Ballester, G., & Teixeira, M. J. (2009). Quick-Time VRTM: when medical education meets virtual reality. Revista De Medicina, 88(3-4), 175-180. https://doi.org/10.11606/issn.1679-9836.v88i3/4p175-180