Vendo um filme ou atravessando um território de jogo
DOI:
https://doi.org/10.11606/issn.2316-7114.sig.1999.90526Keywords:
Cinema, Reading, Game, Film, Spectator, Transitional area.Abstract
The application of the game's model in The Mirror, a Andrei Tarkovsky's film, serves to create a background for a filmic analysis in the Winnicott's transitional area.Downloads
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Published
1999-03-30
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Copyright (c) 1999 Bernadette Lyra

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How to Cite
Lyra, B. (1999). Vendo um filme ou atravessando um território de jogo. Significação: Journal of Audiovisual Culture, 13, 29-44. https://doi.org/10.11606/issn.2316-7114.sig.1999.90526












