“The Story of the Wind” represented: experiencing stories through wearable technology
Keywords:
V!8, Body, Literature, Represent, Wearable computingAbstract
The Story of the Wind from Katie Kindinger on Vimeo.
As we immerse ourselves deeper into a technological world, how will old stories be represented or retold? Today, stories are transforming into interactive experiences. Along with reading static books, children’s stories are created into mobile applications. The Story of the Wind was created to push the idea of interactive stories forward from being screen based to actual physical experiences, which adults as well as kids can enjoy. With this goal in mind, the project explores modern ways of illustration. Our experimentation was inspired from an old Danish tale written by Hans Christian Andersen in 1859 entitled “What The Wind Told About Valdemar Daae and His Daughters”. In addition to reading Andersen’s story, the reader is able to illustrate it through a performance, shifting the user from a passive consumer to an actual contributor to the story, producing a dynamic, immersive experience of the tale.
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Copyright (c) 2012 V!RUS Journal

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