Jogos móveis locativos: Cibercultura, espaço urbano e mídia locativa

Autores

  • André Lemos Universidade Federal da Bahia. Faculdade de Comunicação

DOI:

https://doi.org/10.11606/issn.2316-9036.v0i86p54-65

Palavras-chave:

jogos, cibercultura, espaço, lugar

Resumo

Os jogos móveis locativos (JML), também chamados de "pervasive games", aliam tecnologias digitais móveis e sistemas de geolocalização, criando interfaces entre os espaços eletrônico e físico para fins de jogo. Trata-se de uma expressão urbana da cibercultura, mesclando cultura dos games, arte eletrônica, ação urbana, tecnologias móveis e localização. Os JML são um exemplo de uso das "mídias locativas", revelando a atual fase da computação ubíqua, da mobilidade e da hiperlocalização. Essa nova fase caracteriza-se como a da "espacialização" da Internet e pode ser compreendida, no caso dos JML, como produção social pelo uso e apropriação lúdica e temporária do espaço urbano. A fim de traçar uma radiografia dos JML, analisamos 73 jogos entre 2000 e 2008, buscando identificar os dispositivos utilizados, o tipo e a intenção do jogo e o uso das redes digitais sem fio. Esse conjunto de agentes produz formas específicas de espacialização.

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Biografia do Autor

  • André Lemos, Universidade Federal da Bahia. Faculdade de Comunicação

    é professor associado da Faculdade de Comunicação da UFBA e pesquisador 1 do CNPq.

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Publicado

2010-08-01

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LEMOS, André. Jogos móveis locativos: Cibercultura, espaço urbano e mídia locativa . Revista USP, São Paulo, Brasil, n. 86, p. 54–65, 2010. DOI: 10.11606/issn.2316-9036.v0i86p54-65. Disponível em: https://revistas.usp.br/revusp/article/view/13813.. Acesso em: 24 nov. 2024.