The sound design of the Twin Peaks series and Alain Splet’s heritage
DOI:
https://doi.org/10.11606/issn.1982-677X.rum.2019.148627Keywords:
Twin Peaks, television, serial fiction, sound design, cinemaAbstract
This article examines the sound design of the television series Twin Peaks, created by David Lynch and Mark Frost. The focus is on the distortions or substitutions of voices, which are techniques that Lynch had used in a short and four feature-length films, with the sound designer Alan Splet. The aim is to identify any remains of Splet’s type of sound creation in the series, produced after the end of his partnership with Lynch. The analysis of the latest Twin Peaks season (2017) shows sound resources of earlier seasons have been intensified, in conjunction with the more daring plot concerning its storytelling. This article is based on Michel Chion regarding sound and on Luiz Manzano regarding sound design. James Carse’s concept of infinite game and Angela Hague’s essay on the agent Cooper’s investigative method help in understanding the relation between sound and fictional plot.
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Declaro a total e irrestrita cessão de direitos autorais sobre o texto enviado para publicação na Rumores – Revista Online de Comunicação, Linguagem e Mídias. Entendo que o conteúdo do artigo é de minha inteira responsabilidade, inclusive cabendo a mim a apresentação de permissão para uso de imagens, ilustrações, tabelas, gráficos de terceiros que, porventura, venham a integrá-lo.

