Virtual reality intervention protocols for upper limb rehabilitation afterneurological injuries: an integrative review
DOI:
https://doi.org/10.11606/issn.2238-6149.v36e242402Keywords:
Occupational Therapy, Neurological injuries, Virtual reality, RehabilitationAbstract
Introduction: Neurological injuries often impair upper limb (UL) function, negatively affecting functionality, occupational performance, and social participation. Virtual reality (VR) has emerged as a complementary strategy for rehabilitation; however, gaps remain regarding the standardization of intervention protocols. Objective: To analyze VR protocols used for upper limb functional recovery in adults and older adults with neurological injuries, characterizing interventions, assessment instruments, and clinical outcomes. Methods: An integrative literature review was conducted between December 2023 and March 2026 through searches in the CAPES Journal Portal and PubMed/MEDLINE. Results: Of the 1,426 articles identified, 16 met the eligibility criteria, comprising a total of 422 participants, with 86.49% included with group controlled studies. Most studies combined VR with conventional rehabilitation and demonstrated considerable variability in intervention frequency, session duration, and technologies employed. Outcome measures primarily focused on body structure and function, whereas motivation, participation, satisfaction, and user experience were rarely assessed. Conclusion: VR shows promise as a complementary resource for upper limb functional rehabilitation. Task personalization, real-time feedback, and progressive difficulty appear to have a greater influence on engagement and therapeutic outcomes than session duration.
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