Paratexts, programs of action?

Authors

DOI:

https://doi.org/10.11606/issn.2316-7114.sig.2015.103655

Keywords:

Cibercultura, Comunicação, Game Studies,

Abstract

This paper aims at questioning the way external, albeit related, elements of a medium act upon its experience. Back in the 1980s, Gérard Genette produced a treatise regarding the forms through which titles and prefaces framed the textual experience of a book. American game studies theorist Mia Consalvo appropriated these paratexts in order to discuss collaborative content originated from the experience of video games. We inquire, thus, whether such external texts are merely marginal to the experience of a game – props, intermediaries – or if they are effectively capable of exerting agency upon the behavior of players, if they have the power to mediate relationships, suggest programs of action in a world where its very existence depends crucially on these, to make sense.

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Author Biography

  • Thiago Falcao, Universidade Anhembi Morumbi
    Thiago Falcão is a Post-Doc Fellow funded by Capes' Post-Doctorate National Program working at Universidade Anhembi Morumbi, in São Paulo, Brazil;  he is also Assistant Professor at the Universidade Federal Fluminense, in Rio de Janeiro. Thiago holds a PhD in Contemporary Communications and Culture from the Universidade Federal da Bahia; he was a Graduate Research Trainee at McGill University in Montréal, Canada. His research interests range from media studies, namely game studies, to genre studies, in debating the representations of fantasy, science fiction and horror in audiovisual media.

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Published

2015-12-18

How to Cite

Falcao, T. (2015). Paratexts, programs of action?. Significação: Journal of Audiovisual Culture, 42(44), 373-392. https://doi.org/10.11606/issn.2316-7114.sig.2015.103655