Paratexts, programs of action?
DOI:
https://doi.org/10.11606/issn.2316-7114.sig.2015.103655Keywords:
Cibercultura, Comunicação, Game Studies,Abstract
This paper aims at questioning the way external, albeit related, elements of a medium act upon its experience. Back in the 1980s, Gérard Genette produced a treatise regarding the forms through which titles and prefaces framed the textual experience of a book. American game studies theorist Mia Consalvo appropriated these paratexts in order to discuss collaborative content originated from the experience of video games. We inquire, thus, whether such external texts are merely marginal to the experience of a game – props, intermediaries – or if they are effectively capable of exerting agency upon the behavior of players, if they have the power to mediate relationships, suggest programs of action in a world where its very existence depends crucially on these, to make sense.
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