Gameworld images and spatial practices
DOI:
https://doi.org/10.11606/issn.2316-7114.sig.2021.168642Keywords:
Spatial representations, Digital games, Perspective, MapAbstract
This article addresses the impact of gameworld images on players’ spatial practices. It begins with a reminder that images are not naïve, followed by a review of the literature about the ideological charge of two common image types in games: maps and perspective projections. Considerations about the mediating role of gameworld images highlight the interdependency of spatial practices known as mapping and touring. Maps and perspective reify modern values and beliefs, but their joint occurrence highlights the hybridism of spatial experience. In the case of games, this potential is intensified by the apparent freedom of controlling the point of view.
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