Gameworld images and spatial practices

Authors

DOI:

https://doi.org/10.11606/issn.2316-7114.sig.2021.168642

Keywords:

Spatial representations, Digital games, Perspective, Map

Abstract

This article addresses the impact of gameworld images on players’ spatial practices. It begins with a reminder that images are not naïve, followed by a review of the literature about the ideological charge of two common image types in games: maps and perspective projections. Considerations about the mediating role of gameworld images highlight the interdependency of spatial practices known as mapping and touring. Maps and perspective reify modern values and beliefs, but their joint occurrence highlights the hybridism of spatial experience. In the case of games, this potential is intensified by the apparent freedom of controlling the point of view.

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Author Biographies

  • Suely Fragoso, Universidade Federal do Rio Grande do Sul

    Pesquisadora CNPq Nível 1D e professora titular-livre da Universidade Federal do Rio Grande do Sul (UFRGS), onde atua nos cursos de pósgraduação em Comunicação (PPGCom) e graduação em Publicidade e Propaganda e Relações Públicas.

  • Mariana Amaro, Universidade Federal do Rio Grande do Sul

    Doutoranda do PPGCom da UFRGS.

  • Fabiana Freitas, Universidade Federal do Rio Grande do Sul

    Doutoranda do PPGCom da UFRGS.

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Published

2021-01-30

Issue

Section

Articles

How to Cite

Gameworld images and spatial practices. (2021). Significação: Journal of Audiovisual Culture, 48(55), 250-272. https://doi.org/10.11606/issn.2316-7114.sig.2021.168642