Videogame, escola e conto popular
DOI:
https://doi.org/10.11606/issn.2316-9125.v0i8p35-43Keywords:
video-game, popular stories, school, short story morphologyAbstract
Today's video-games follow the same morphological structure of popular stories, according to the proposed by V. I. Propp. The new and the old are distinguished not only on a technological basis but through pasteurization, excluding regional characteristics and those specific to the different cultures. Nevertheless, the school should not ignore the video-game language, nor underestimate the influence they have on the discursive repertoire of students.
Downloads
Downloads
Published
Issue
Section
License
I authorize the publication of the submitted article and soon the copyrights to the magazine, in the printed and electronic version, if it is approved after the evaluation of the reviewers.
I understand that readers may use this article without prior request, provided the source and authorship are mentioned. Readers are not authorized to use this article for reproduction, in whole or in part, for commercial purposes.