Videogame, escola e conto popular

Authors

  • Luciano Biagio Toriello

DOI:

https://doi.org/10.11606/issn.2316-9125.v0i8p35-43

Keywords:

video-game, popular stories, school, short story morphology

Abstract

Today's video-games follow the same morphological structure of popular stories, according to the proposed by V. I. Propp. The new and the old are distinguished not only on a technological basis but through pasteurization, excluding regional characteristics and those specific to the different cultures. Nevertheless, the school should not ignore the video-game language, nor underestimate the influence they have on the discursive repertoire of students.


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Published

1997-04-30

How to Cite

Toriello, L. B. (1997). Videogame, escola e conto popular. Comunicação & Educação, 8, 35-43. https://doi.org/10.11606/issn.2316-9125.v0i8p35-43