Interactive Herculaneum – Cyber-Archaeology and Education in the development of O Último Banquete em Herculano
DOI:
https://doi.org/10.11606/issn.2448-1750.revmae.2020.161611Keywords:
Cyber-Archaeology, Ancient Rome, Video games, Education, Basic EducacionAbstract
The article presents the development process of the first electronic game produced by Laboratório de Arqueologia Romana Provincial (LARP-MAE-USP) entitled “O Último Banquete em Herculano” (“The Last Banquet in Herculaneum”). Initially, the technical aspects of production will be discussed, listing the processes of material collection, script writing, 3D modelling and computer programming. Afterwards, the aspect of the game applied in Education will be detailed, discussing the elaboration of a didactic guide for teachers with lesson plans and exercises.
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References
Brougère, G. 2002. Jogo e Educação. Artes Médicas, Porto Alegre.
Costa, M.A.F. 2017. Ensino de história e games: dimensões práticas em sala de aula. Appris, Curitiba.
Fleming, M.I.D’A.; Gregori, A.M. 2017. Ciberarqueologia e Aprendizagem: Os Aplicativos Digitais do LARP no Diálogo Entre Universidade e Ensino Básico. Revista de Cultura e Extensão USP 17: 69-81.
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Copyright (c) 2020 Maria Isabel D ’Agostino Fleming, Alex da Silva Martire, Alessandro Mortaio Gregori

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Funding data
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Fundação de Amparo à Pesquisa do Estado de São Paulo
Grant numbers 2015/17836-0