Take Care: development and evaluation of a serious game about violence against children and adolescents

Authors

  • Izabela Andréa da Silva Pontifícia Universidade Católica do Paraná, Curitiba, PR, Brasil.
  • Isabela Makiolka Montingelli Pontifícia Universidade Católica do Paraná, Curitiba, PR, Brasil.
  • Carlos Nascimento Silla Junior Pontifícia Universidade Católica do Paraná, Curitiba, PR, Brasil. Halmstad University, Academy of Information Technology, Halmstad, Halland, Suécia.
  • Deborah Ribeiro Carvalho Pontifícia Universidade Católica do Paraná, Curitiba, PR, Brasil. Universidade Federal do Paraná, Curitiba, PR, Brasil.
  • Marcia Regina Cubas Pontifícia Universidade Católica do Paraná, Curitiba, PR, Brasil.

DOI:

https://doi.org/10.1590/1518-8345.7939.4738

Keywords:

Educational Technology; Violence; Child; Adolescent; Continuing Education; Play and Playthings

Abstract

Objective: to develop a serious game for nurses and physicians in Primary Health Care based on clinical cases that address types of violence against children and adolescents, and evaluate the serious game based on player satisfaction. Method: applied research of technological nature. Four stages were carried out: development of fictitious clinical cases as a basis for the serious game; evaluation of clinical cases by eight experts intentionally selected for participating in the Protection Network; development of the serious game by an interdisciplinary team; and evaluation of satisfaction with playing the game, using the e-GameFlow scale, with the participation of 33 nurses and 15 physicians. Results: seventeen clinical cases were developed, representing different types of violence. “Take Care” was developed as a simulation using Unity® software, set in a virtual doctor’s office. The game’s evaluation achieved a Cronbach’s alpha of 0.970. The areas of greatest satisfaction were: improvement in knowledge, concentration, and clarity of objectives. All participants said they would play again, 91% felt safe, 89% would not give up, and 70% finished without reporting the violence. Conclusion: “Take Care” was evaluated positively. It is suggested that it be used for continuing education, as an aid in identifying and reporting situations of violence.

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References

Published

2026-01-19

Issue

Section

Original Articles

How to Cite

Silva, I. A. da, Montingelli, I. M., Silla Junior, C. N., Carvalho, D. R., & Cubas, M. R. (2026). Take Care: development and evaluation of a serious game about violence against children and adolescents. Revista Latino-Americana De Enfermagem, 34, e4738. https://doi.org/10.1590/1518-8345.7939.4738