Developing a game-based mobile application for anatomy education of healthcare students
DOI:
https://doi.org/10.11606/issn.2176-7262.rmrp.2024.218161Keywords:
Smartphone, Gamification, Students, AnatomyAbstract
Introduction: Game-based mobile applications have become powerful tools to aid the learning
process. In the study of human anatomy, the use of apps has shown promise, providing students
with an interactive and accessible way to explore and understand the complexity of the human
body. Objective: This study describes the performance on digital platforms of an application developed to help healthcare students learn human anatomy content. Methods: This mobile application was developed in the Dart programming language and made available for Android and iOS systems. The Anatomania App presented a multifaceted approach to teaching human anatomy, including resources such as quizzes, text lessons, explanatory videos, and flashcards. These screens offer options for adjusting individual preferences and settings. Results: This mobile application had a total of 85,807 downloads and 82,839 registered users. This application had a high frequency of users from Portuguese-speaking countries such as Brazil, Angola, Portugal, and Mozambique. Conclusion: This educational application has shown the potential to promote a more effective and interactive approach to learning anatomy.
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Copyright (c) 2024 José Vitor de Sousa Nascimento, Victor Hugo da Silva Mendes, Vandilson Pinheiro Rodrigues

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