Ontological perspectives of the games in the 21st century
DOI:
https://doi.org/10.11606/issn.1984-5057.v7i1p85-108Keywords:
game, metaverse, ontology, topophilosophy, Myst, BioshockAbstract
The proposal lies in a research process that is being developed at PPG PUCSP, Intelligence and Design Digital Technologies, within which we investigate, together with our mentees and other colleagues, the relationship between the concept of game development and metaverse, with the numerous discussions and contextualization made by digital researchers regarding the presence of ontological concepts in its constitution and process. We situate the concept of digital ontology and its impact on research of metaverses and games. We present some normative ideas on the issue, relating them to draft an analysis that takes into account the ontological assumptions that are present in the conceptualization and development of a game. From a provisional definition of the concept of Worldbuilding (as a concept in the world of training in the games field) organizes both cases models. Finally, it indicates the importance that an ontologically oriented thinking can play not only for a more contextualized understanding of games and metaverses plus also for those who are engaged in their design and development processes.Downloads
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2015-07-15
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Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons BY-NC-SA License.
How to Cite
PETRY, Luís Carlos. Ontological perspectives of the games in the 21st century. Signos do Consumo, [S. l.], v. 7, n. 1, p. 85–108, 2015. DOI: 10.11606/issn.1984-5057.v7i1p85-108. Disponível em: https://revistas.usp.br/signosdoconsumo/article/view/111275.. Acesso em: 23 apr. 2025.