A-thing: body-animal, body-device, body-thing

Autores/as

  • Agda Carvalho
  • Luisa Paraguai Faculdade de Artes Visuais, Pontificia Universidade Católica de Campinas [PUC Campinas] e Universidade Anhembi Morumbi

DOI:

https://doi.org/10.11606/issn.2178-0447.ars.2015.105523

Palabras clave:

bodyspace, wearable technologies, bodily spatialities.

Resumen

This paper is concerned with the a-thing project (2013) and its discussions about body's singularities, tracking the visceral data to amplify bodily noises and to represent them as the information visualisation in the space. The wearable artefact presents itself in three different situations of use and contexts of significance named as “body-animal”, which organizes material attributes of shape by changing the silhouette and reordering the body; “body-device”, which captures physiological data; and “body-thing” that evokes modes of perception and process of individuation, considering that the user/performer can inhabit a-thing and recognise different spaces.

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Publicado

2015-06-14

Número

Sección

Arte, tecnologia e novas mídias

Cómo citar

Carvalho, A., & Paraguai, L. (2015). A-thing: body-animal, body-device, body-thing. ARS, 13(25), 63-71. https://doi.org/10.11606/issn.2178-0447.ars.2015.105523