Gothic tradition in Until Dawn

Authors

  • Iris Maitê Fullas Aguiar Universidade Federal de São Paulo

DOI:

https://doi.org/10.11606/issn.2316-9826.literartes.2022.185153

Keywords:

gothic, narrative, videogame, Until Dawn

Abstract

This article aims at presenting an analysis of the plot of the electronic game Until Dawn (2015) from the point of view of the Gothic tradition. Considering the observations by Rossi (2008), the study highlights the basic elements that establish a link with the Gothic. The investigation is based upon three fundamental principles addressed by França (2016): locus horribilis, the monstruous character and the ghost from the past. Furthermore, considering the studies of Murray (2003), Wolf (2001), Perron (2004) and Aarseth (2004) regarding to games and narrative, the study attempts to demonstrates how the choices made by the player are explored to enhance his/her narrative experience, exploit the Gothic elements from the plot.

 

Author Biography

  • Iris Maitê Fullas Aguiar, Universidade Federal de São Paulo

    Mestre em Letras pela UNIFESP (2018).

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Published

2022-12-30

How to Cite

AGUIAR, Iris Maitê Fullas. Gothic tradition in Until Dawn. Literartes, São Paulo, Brasil, v. 1, n. 16, p. 91–115, 2022. DOI: 10.11606/issn.2316-9826.literartes.2022.185153. Disponível em: https://revistas.usp.br/literartes/article/view/185153.. Acesso em: 22 dec. 2024.