Immersion in pervasive games

Authors

  • Thaiane Moreira de Oliveira Fluminense Federal University

DOI:

https://doi.org/10.11606/issn.1982-677X.rum.2013.69445

Keywords:

Aesthetics, games studies, pervasive games, immersion.

Abstract

The objective of this paper is to reflect about the immersive processes in pervasive games, especially, Alternate reality games, in which the overflow between realities and fictionality allows a collective experience grounded by shared pretending. We try to understand what are the subjectivities involved in interactions in pervasive games, considering that such genre of games is not restricted to the use of just a single media. They have their own temporality that goes beyond the usual temporality of the interactor subjects and players as individuals. They are interdependent of collectiveness in order to be able to live the immersive experience.

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Author Biography

  • Thaiane Moreira de Oliveira, Fluminense Federal University
    PhD candidate at the Communication and Culture Programme from Fluminense Federal University. Capes Scolarship. thaiane.moliveira@gmail.com.

Published

2013-12-27

Issue

Section

Articles