Immersion in pervasive games
DOI:
https://doi.org/10.11606/issn.1982-677X.rum.2013.69445Keywords:
Aesthetics, games studies, pervasive games, immersion.Abstract
The objective of this paper is to reflect about the immersive processes in pervasive games, especially, Alternate reality games, in which the overflow between realities and fictionality allows a collective experience grounded by shared pretending. We try to understand what are the subjectivities involved in interactions in pervasive games, considering that such genre of games is not restricted to the use of just a single media. They have their own temporality that goes beyond the usual temporality of the interactor subjects and players as individuals. They are interdependent of collectiveness in order to be able to live the immersive experience.
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