The Potential of Gamification to Increase the Competitiveness of Tourist Destinations: literature review based on Scopus

Authors

  • Viviane da Silva Souza UNIVERSIDADE DE AVEIRO
  • Celeste Maria Dias Amorim Varum Universidade de Aveiro
  • Celeste Eusébio Universidade de Aveiro

DOI:

https://doi.org/10.11606/issn.1984-4867.v28i1p91-111

Keywords:

Gamification, Tourist destinations, Competitiveness

Abstract

Gamification has emerged with the purpose of generating involvement, loyalty and, above all, providing a remarkable experience for tourists and visitors. In view of this, tourist destinations have become more sensitive to the opportunities to create new services and gamified products in the tourism industry. In this scenario, this article aims to analyze the scientific studies (theoretical and empirical) on gamification applied to tourism in order to identify elements that justify the potential of gamification to generate competitiveness in tourist destinations. In order to achieve this goal, an electronic research was carried out in the specialized Scopus database, reaching, at the end of the research, an aggregate of eleven scientific documents identified as significant for the approach of this study. Thus, this exploratory review of the literature brought the following conclusions: (1) identification of trends in the literature on tourism gamification; (2) authors and publications that stand out most in this area; (3) goals, contexts, and approaches to gamification in the industry; (4) the potential of gamification for competitiveness; and, finally, (5) the indication of the methodological approaches adopted in the studies analyzed. In addition, it was possible to make a synthesis of the knowledge on the subject, which made possible the perception of what is already known about the subject and what one needs to know, besides pointing out directions for future investigations and some limitations of investigations in this area.

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Author Biographies

  • Viviane da Silva Souza, UNIVERSIDADE DE AVEIRO
    Doutoranda em Turismo pela Universidade de Aveiro - Portugal (2015). Mestre em Administração pela Universidade Federal Rural de Pernambuco (PADR/UFRPE). Bacharel em Turismo pela Universidade Federal de Pernambuco (UFPE/DHT).
  • Celeste Maria Dias Amorim Varum, Universidade de Aveiro
    Celeste Amorim Varum is Professor of Economics at the University of Aveiro, Portugal. Holds a Ph.D. in Economics and M.Sc. in International Business and Economic Integration from the University of Reading (UK) and a Degree in Economics from the University of Évora (Portugal).
  • Celeste Eusébio, Universidade de Aveiro
    Doutora em Turismo pela Universidade de Aveiro. Professora Auxiliar na Universidade de Aveiro, e Investigadora da Unidade
    de Investigação GOVCOPP (UA).

Published

2017-05-11

How to Cite

SOUZA, Viviane da Silva; VARUM, Celeste Maria Dias Amorim; EUSÉBIO, Celeste. The Potential of Gamification to Increase the Competitiveness of Tourist Destinations: literature review based on Scopus. Revista Turismo em Análise, São Paulo, Brasil, v. 28, n. 1, p. 91–111, 2017. DOI: 10.11606/issn.1984-4867.v28i1p91-111. Disponível em: https://revistas.usp.br/rta/article/view/118490.. Acesso em: 3 jan. 2026.